This cheat sheet summarizes the complete HTML5 Canvas API for the 2D context, based on to the W3C HTML5 Canvas Spec. It also provides techniques for handling common proceedures.
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HTML5 Canvas Element
Html5 canvas element
<canvas id="myCanvas" width="500" height="300">
Html5 canvas element with fallback content
<canvas id="myCanvas" width="500" height="300">
your browser doesn't support canvas!
</canvas>2d context
var context = canvas.getContext('2d');
Webgl context (3d)
var context = canvas.getContext('webgl');
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Shapes
Draw rectangle
context.rect(x, y, width, height);
context.fill();
context.stroke();Fill rectangle shorthand
context.fillRect(x, y, width, height);
Stroke rectangle shorthand
context.strokeRect(x, y, width, height);
Draw circle
context.arc(x, y, radius, 0, Math.PI * 2);
context.fill();
context.stroke(); -
Styles
Fill
context.fillStyle = 'red';
context.fill();Stroke
context.strokeStyle = 'red';
context.stroke();Linear gradient
var grd = context.createLinearGradient(x1, y1, x2, y2);
grd.addColorStop(0, 'red');
grd.addColorStop(1, 'blue');
context.fillStyle = grd;
context.fill();Radial gradient
var grd = context.createRadialGradient(x1, y1, radius1, x2, y2, radius2);
grd.addColorStop(0, 'red');
grd.addColorStop(1, 'blue');
context.fillStyle = grd;
context.fill();Pattern
var imageObj = new Image();
imageObj.onload = function() {
var pattern = context.createPattern(imageObj, 'repeat');
context.fillStyle = pattern;
context.fill();
};
imageObj.src = 'path/to/my/image.jpg';Line Join
context.lineJoin = 'miter|round|bevel';
Line Cap
context.lineCap = 'butt|round|square';
Shadow
context.shadowColor = 'black';
context.shadowBlur = 20;
context.shadowOffsetX = 10;
context.shadowOffsetY = 10;Alpha (Opacity)
context.globalAlpha = 0.5; // between 0 and 1
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Color Formats
String
context.fillStyle = 'red';
Hex Long
context.fillStyle = '#ff0000';
Hex Short
context.fillStyle = '#f00';
RGB
context.fillStyle = 'rgb(255,0,0)';
RGBA
context.fillStyle = 'rgba(255,0,0,1)';
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Paths
Begin Path
context.beginPath();
Line
context.lineTo(x, y);
Arc
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
Quadratic curve
context.quadraticCurveTo(cx, cy, x, y);
Bezier curve
context.bezierCurveTo(cx1, cy1, cx2, cy2, x, y);
Close Path
context.closePath();
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Images
Draw Image with default size
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, x, y);
};
imageObj.src = 'path/to/my/image.jpg';Draw image and set size
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, x, y, width, height);
};
imageObj.src = 'path/to/my/image.jpg';Crop image
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, sx, sy, sw, sh, dx, dy, dw, dh);
};
imageObj.src = 'path/to/my/image.jpg'; -
Text
Fill Text
context.font = '40px Arial';
context.fillStyle = 'red';
context.fillText('Hello World!', x, y);Stroke Text
context.font = '40pt Arial';
context.strokeStyle = 'red';
context.strokeText('Hello World!', x, y);Bold Text
context.font = 'bold 40px Arial';
Italic Text
context.font = 'italic 40px Arial';
Text Align
context.textAlign = 'start|end|left|center|right';
Text Baseline
context.textBaseline = 'top|hanging|middle|alphabetic|ideographic
|bottom';Get Text Width
var width = context.measureText('Hello world').width;
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Transforms
Translate
context.translate(x, y);
Scale
context.scale(x, y);
Rotate
context.rotate(radians);
Flip Horizontally
context.scale(-1, 1);
Flip Vertically
context.scale(1, -1);
Custom Transform
context.transform(a, b, c, d ,e, f);
Set Transform
context.setTransform(a, b, c, d ,e, f);
Shear
context.transform(1, sy, sx, 1, 0, 0);
Reset
context.setTransform(1, 0, 0, 1, 0, 0);
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State Stack
Push State onto Stack
context.save();
Pop State off of Stack
context.restore();
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Clipping
Clip
// draw path here
context.clip(); -
Image Data
Get Image Data
var imageData = context.getImageData(x, y, width, height);
var data = imageData.data;Loop Through Image Pixels
var imageData = context.getImageData(x, y, width, height);
var data = imageData.data;
var len = data.length;
var i, red, green, blue, alpha;for(i = 0; i < len; i += 4) {
red = data[i];
green = data[i + 1];
blue = data[i + 2];
alpha = data[i + 3];
}Loop Through Image Pixels With Coordinates
var imageData = context.getImageData(x, y, width, height);
var data = imageData.data;
var x, y, red, green, blue, alpha;for(y = 0; y < imageHeight; y++) {
for(x = 0; x < imageWidth; x++) {
red = data[((imageWidth * y) + x) * 4];
green = data[((imageWidth * y) + x) * 4 + 1];
blue = data[((imageWidth * y) + x) * 4 + 2];
alpha = data[((imageWidth * y) + x) * 4 + 3];
}
}Set Image Data
context.putImageData(imageData, x, y);
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Data URLs
Get Data URL
var dataURL = canvas.toDataURL();
Render Canvas with Data URL
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, 0, 0);
};imageObj.src = dataURL;
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Composites
Composite Operations
context.globalCompositeOperation = 'source-atop|source-in|source-out|source-over|destination-atop|destination-in|destination-out|destination-over|lighter|xor|copy';
Source: http://cheatsheetworld.com/programming/html5-canvas-cheat-sheet/